User:Patashu

I play mafia/mod and I'm decent I guess :9

I also play stepmania, ddr and super meat boy custom levels check me out http://www.youtube.com/user/patashu

Hypothetical EM Role Mod System
Premise: When designing a setup, new modifiers are available that can be slapped onto roles. These show up as an extra image that hovers beside the role picture. Multiplies of a role can be separated by having different mods.

Here are the main ones: These would show up as extended role names, e.g. quack doctor, good stalker, evil jailer and traitor cop. When your role would be revealed (called 'the drop'), your mods are revealed too.
 * Quack: You think your role works but it doesn't. You don't know you're a quack. If you make a visit it still counts as a visit. (abilities that don't report back to you just fail, trackers/watchers 50/50% see no one/a random other player, cops see 50%/50% innocent/guilty, stalkers/morticians see a random role it could be, etc) Symbol: A yellow rubber duck
 * Good: You lose mafia win condition, gain town win condition, lose mafia chat and investigate innocent (unless miller). Symbol: A golden star
 * Evil: You gain mafia win condition, lose town win condition, gain mafia chat and investigate guilty (unless godfather). Symbol: A black star
 * Traitorized: You gain mafia win condition, lose town win condition, lose mafia chat and investigate guilty (unless godfather). Symbol: A gray star

For organizational purposes, the role list that is currently partitioned into good/third party/traitor/mafia would be partitioned something like good/third party turned good || third party || third party turned traitor/traitor || third party turned mafia/mafia.

Roles with different mods are treated differently for the purposes of what you can tailor as/whether they share night chat or not/etc etc

Here are some mods designed to facilitate the above mods:
 * Drop Good/Drop Evil/Drop Traitorized/Drop No Alignment Modifier: Alters what mod you drop with when you are revealed. Symbol: The same as the symbol dropped but with a black arrowhead pointing down from it.
 * Drop No Alignment Modifier's is a black circle with a black arrowhead pointing down from it.
 * Investigate Reversion: Flips what sane/insane cops read on you after considering alignment mod and role. Symbol: A green scarf.
 * Drop No Investigation Modifier: Don't reveal Investigation Reversion when revealed. Symbol: A blue scarf with a black arrowhead pointing down from it.
 * Drop No Mods: Don't reveal any of your mods on the drop. Symbol: A red 'no' sign (circle with diagonal line through it) with a black arrowhead pointing down from it.
 * Not Game Ending: If you achieve your third party win condition, you leave the game but it continues going. Allows good/evil/traitorized third parties to play nice with their team, but perhaps the threat if doublecrossing and taking the only win is more interesting... Symbol: A green 'play' symbol.

Here are some ideas for other mods:


 * Loner: You do not join a meeting at night with others of your role+faction.
 * Groupie: You do join said meeting, and decide on one target.
 * Organized: You do join said meeting, and decide on different targets.
 * Anonymous: In the night meeting you can't talk or see other's names, just see their targets (and you only vote once to prevent information transfer).
 * Lunatic: You think you're  but you're actually , which will be revealed on drops. e.g. you think you're doctor but vig the people you visit. A and B must have the same number of night targets.
 * Random: You're assigned a random role from the same faction as yours. (Combine with Quack to make for a randomized game of intrigue.)
 * At-Home: Anyone who visit you is made a target of your night action. (Should be combined with Can't Use Ability.) Symbol: A house.
 * Visitor: You get an extra do-nothing visit. Symbol: A door being knocked on.
 * Stealthy: You don't appear to trackers/watchers. Symbol: A ninja or puff of smoke.
 * Macho: Your life can't be saved. Symbol: A bodybuilder torso or something
 * Start With Bread
 * Start With Vest
 * Start With Gun
 * Start With Lynchproof-Once-Item (knife? pardon? attorney? bail?)
 * Can Self-Target/Can't Self-Target/Only Self-Target
 * Can't Repeat Target (as in on consecutive nights)/Can't Repeat Target Ever (if you target someone it 'uses up' your ability to target them)/Can't Change Target Ever (if you target someone you can only target them from now on)
 * Can't Use Ability (e.g. to make it only fire when you die)/Must Use Ability/Optionally Use Ability/Can't Consecutively Use Ability (if you use it one night/day phase you skip it the next night/day phase)/Use Ability Once (after that it's gone)
 * Ability Used When Lynched (e.g. you get to target it)/Ability Fires At Lyncher (e.g. you don't get to target it)
 * Ability Used When Shot (e.g. you get to target it)/Ability Fires At Shooter (e.g. you don't get to target it)

(Ideas: Macho cop, Can't Repeat Target doctor, Use Ability Once blacksmith, Stealthy godfather, Ability Fires At Lyncher vigilante, Can't Self Target shrink, Only Self-Target gunsmith)

And a new game modifier...slider, rather, replacing no reveal/full reveal: (note that role only or role and alignment is like normal, but makes quacks not drop quack!)
 * No reveal
 * Investigation only: You only see what a sane cop investigation would have shown last night
 * Alignment only: You see only alignment (millers show guilty)
 * Role only: Role but no mods revealed
 * Role and investigation: Role and what a sane cop would have seen last night
 * Role and alignment: Role revealed, alignment revealed
 * Full reveal: Role + mods (from which you can deduce alignment)

All roles that could have the Big Four applied to them, with special cases noted:

Valid quacks:
 * Doctor
 * Bodyguard
 * Cop/Insane Cop/Paranoid Cop/Naive Cop - gets random results O_O
 * Watcher: 50% no one visited, 50% random other alive person visited (not watcher, not target)
 * Tracker: 50% visited no one, 50% visited random other alive person (not target)
 * Mortician: corpse is revealed as random role that it COULD be in the current gamestate
 * Vigilante
 * Town Drunk
 * Leader: quack leader is actually better than regular leader
 * Bulletproof
 * Bomb
 * Granny
 * Hunter
 * Agent: messages never received
 * Mason: masoning fails. still gets masonchat at least!
 * Shrink
 * Jailer: you only think you jailed them. they'll never talk to you because they're not sent to jailerchat
 * Oracle: target is not revealed (revealed as random viable role is interesting but would require quack to not be revealed on death)
 * Tailor: item is received but does nothing (alternatively, item is not received)
 * Lightkeeper
 * Gunsmith: item is received but does nothing (alternatively, item is not received)
 * Blacksmith: item is received but does nothing (alternatively, item is not received)
 * Cultist: culting fails. still gets cultchat at least!
 * Killer: no kill
 * Survivor: hiding does nothing
 * Amnesiac: you become a quack of the role you pick
 * Politician: no doublevote
 * Silencer
 * Godfather: doesn't show up innocent
 * Framer
 * Hooker
 * Janitor
 * Spy: messages never received
 * Lawyer
 * Stalker: receives random role that it COULD be in the current gamestate
 * Driver
 * Interceptor: no kills and not revealed to visitors either
 * Witch
 * Thief: always finds nothing to steal

Iffy quacks:
 * Mafia: if designated hitman, kill fails?
 * Gallis: quack gallis = blue and you appear blue to yourself (and quack gallis to stalkers) anyway. except when reveal doesn't include mods, then gallis drop/quack gallis drop is ambiguous...but still, lol
 * Yakuza: would kill self and/or do nothing, boring
 * Disguiser: would kill self and/or do nothing, boring
 * Ventriloquist: how would it even work? would vented talking not show up or show up as your voice?

Pointless quacks:
 * Villager: does nothing
 * Miller: does nothing
 * Fool: does nothing
 * Lyncher: does nothing
 * Warlock: would make winning impossible
 * Traitor: does nothing

Valid good:
 * Cultist: You with with town or if cult outnumbers town, lol
 * Fool: you win with town or when lynched
 * Lyncher: you win with town or when your target is lynched
 * Killer: you win with town or by surviving
 * Survivor: you win with town or by surviving
 * Warlock: you win with town or after two guesses
 * Amnesiac: you take on the selected role but remain good aligned
 * Politician: you doublevote but remain aligned with town
 * Silencer: lol
 * Yakuza: kill yourself to convert a player to villager? guess it could work
 * Framer: it's hugely anti-town but okay lmao
 * Hooker: town drunk that can get drunked
 * Disguiser: actually I guess this one would work too but it's so lmao
 * Janitor: oh boy town-sided confusion
 * Spy: agent++
 * Lawyer: oh boy town-sided confusion
 * Stalker: woo town role cop. this is the primary reason for Good to be a role mod
 * Driver: oh boy town-sided confusion
 * Interceptor: could kill scum with this maybe
 * Witch: could kill scum with this maybe
 * Ventriloquist: troll role
 * Thief: steal items from the mafia or to confirm item received claims?

Pointless good:
 * Mafia: pointless
 * Godfather: you appear innocent as a townie anyway so

Valid evil: Iffy evil:
 * Doctor
 * Bodyguard
 * Cop/Insane Cop/Paranoid Cop/Naive Cop: this would be fun as a traitor, kind of pointless if you know scum already but could find third parties and millers (and traitorized framer/lawyer targets)
 * Watcher
 * Tracker
 * Mortician
 * Vigilante: if the mafia REALLY need to kill people faster I guess
 * Town Drunk: essentially hooker but can't be drunked
 * Leader: haha
 * Bulletproof
 * Bomb
 * Granny: lol brooooken. traitor granny, however...
 * Hunter: probably broken unless town can vig you instead
 * Agent: gimped spy
 * Shrink
 * Jailer: I guess you skip mafiachat if you jail? hmm
 * Gallis
 * Oracle: dieing is hugely pro-town so don't get lynched lmao. mafia equivalent of town lightkeeper
 * Tailor: aaah much better now
 * Lightkeeper: now you want to die
 * Gunsmith: broken...unless there are town aligned thieves
 * Blacksmith: I guess broken
 * Fool: you win with scum or when lynched
 * Baker: broken
 * Lyncher: you win with scum or when your target is lynched
 * Killer: you win with scum or by surviving
 * Survivor: you win with scum or by surviving
 * Warlock: you win with scum or after two guesses
 * Amnesiac: you take on the selected role but remain scum
 * Politician: you doublevote but remain aligned with scum
 * Silencer: you join mafia chat and can still silence mafia! \o/


 * Mason: way overpowered. and would mason chat integrate into mafia chat?
 * Cultist: way overpowered. and would cult chat integrate into mafia chat?

Pointless evil:
 * Villager: boring
 * Miller: wat
 * Traitor: boring

Valid traitorized:
 * Everything that's valid evil, in fact most things that are overpowered/underpowered as evil would be interesting as traitor
 * Mafia: traitor vigilante essentially, or maybe this shouldn't be valid
 * Mason: probably still overpowered as traitor
 * Cultist: probably still overpowered as traitor
 * Special Silencer Exception: mafia can now target you for the night kill!
 * Yakuza: not sure if target becomes a traitor mafia or mafia mafia
 * Godfather: innocent traitor
 * Framer
 * Hooker
 * Disguiser
 * Janitor: this would be tough
 * Spy
 * Lawyer
 * Stalker
 * Driver: wheeee I'm helping
 * Interceptor
 * Witch
 * Ventriloquist
 * Thief

Pointless traitorized:
 * Everything that's pointless evil